Avoiding a house of cards: Choosing the “right” revenue model for your mobile application

January 13, 2011 by Lisa Oshima | Advertising, Developers, Mobile, Monetization
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With mobile and web converging faster than ever, it’s becoming increasingly difficult to tell the difference between PCs, tablets and mobile phones.  As convergence progresses, mobile OEMs and Operators are looking for new forms of revenue and savvy mobile developers are having to re-evaluate there business models and decide if/when it is appropriate to pay for placement and/or share new forms of revenue (including advertising) with their partners. In this article, I provide a high-level history of business models in mobile apps, and explore if/when/how developers should charge for apps and share revenue with partners. (more…)

Motorola teaser for CES… The tablet race is heating up!

December 21, 2010 by Lisa Oshima | Developers, Events, Mobile
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As I mentioned in my last post, the tablet market is heating up.  Motorola wants to talk about it at CES 2011!  Stay tuned…

Is it the right time to buy a tablet? iPad vs. PlayBook.

November 16, 2010 by Lisa Oshima | Mobile, Review
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ipad playboookLooking at the emerging tablet market, it’s difficult to decide which product to buy… For starters, there’s already the Apple iPad, the Samsung Galaxy Tab, and the RIM PlayBook coming soon.  Then, there are the e-reader devices (i.e. Kindle, NOOK, etc.), which I suspect will evolve quickly to become more like tablet computers rather than uni-dimensional e-readers.  In addition, today, HP’s (formerly Palm’s) Jon Rubinstein told attendees at today’s Web 2.0 conference that HP has a “great tablet” running WebOS coming soon.  With so much untapped potential in the tablet ecosystem, I’m not ready to commit yet.

The tablet market is evolving quickly, and 2011 is sure to bring even more great options.  A good example of the tablet evolution can be seen in the comparison between the Apple iPad and the RIM PlayBook. There are a lot of factors to consider when buying a tablet: (more…)

Plotting Today’s Web Landscape with Points of Control, The Map

October 15, 2010 by Lisa Oshima | Advertising, Consulting, Developers, Mobile, Monetization, Review, Social Media
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points_of_control_betaI recently stumbled across a visual map of the web 2.0 landscape, created by John Battelle and team, called Points of Control.  (Note: If you’re interested in social media and you’re not familiar with John Battelle, check him out… He’s the Program Chair of the Web 2.0 Summit, and his nearly 40,000 followers on Twitter -including me- are a good indication that he regularly has interesting things to say.) (more…)

Are Internet TV and apps “the next big things” for developers? Signs point to yes.

September 9, 2010 by Lisa Oshima | Advertising, Events, Mobile, Monetization
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internettvLast week, I attended Samsung’s Free the TV Developer Day in San Jose, California.  It was a well-organized, day-long event focusing on Samsung Apps technology and app development.  All the talk of “smart TVs” got me to thinking about the future… Is Internet TV and apps the next big thing for developers?  If the attendees at the Samsung event are any indication of the opportunity, signs point to yes. (more…)

“Pimp My App Contest” and 25% off APPNATION Conference in San Francisco

August 30, 2010 by Lisa Oshima | Advertising, Contest, Developers, Events, Mobile, Monetization, Social Media
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appnationThis year, there’s a new event taking center stage at the Moscone Center in San Francisco on September 13-14: APPNATION: Show me the money conference.

As you might guess, this show is all about apps and monetization – mobile apps, social apps, TV apps – you name it.  The speaker list reads like a ‘who’s who’ of mobile, web, media and agencies – well worth checking out.  SocializeMobilize.com readers will get 25% off the full conference pass by using the code MHFC25 during registration.

There’s also great opportunity for developers to show off their skills, gain some cross-industry exposure, and potentially win cash through the “Pimp My App Contest”.  Here’s the scoop:

One Great Contest — Two Cool Partners. We are calling on all developers to show off your skills by Pimping The App for Fox’s television show “Fringe”, The City of San Francisco’s Convention and Visitor’s Bureau or both. Enter as many individual apps as you like for either or both of our partners. There are separate grand prizes so, who knows, maybe you’ll hack your way to victory for both contests. Sort of like winning both showcases on the Price is Right!. So, start hacking as you have until September 3rd to submit your entries.

RIM Launches its First Slider Phone: Blackberry Torch with Touch Screen + QWERTY

August 3, 2010 by Lisa Oshima | Mobile, Review
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blackberry torch 9800Today, RIM launched its first touch screen smartphone with a slide out QWERTY keyboard, the BlackBerry Torch 9800 on AT&T.  The Torch is the first RIM device to run the Blackberry 6 operating system, and it is the first RIM device with the Blackberry App World (app store) pre-installed (supporting Carrier billing on AT&T). (more…)

Who is the best business development and/or carrier sales person you know in mobile & why are they great?

July 19, 2010 by Lisa Oshima | Consulting, Developers, Mobile, Monetization
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With millions of mobile apps out there, and (it seems) a decreasing number of mobile pre-load opportunities, it’s getting increasingly difficult for independent software vendors (ISVs) and web companies to gain traction with mobile operators and OEMs.  Beyond putting your on the app store and investing in adequate marketing to attract users to your app online, if you’re a serious mobile development company, one of the best ways to gain traction for your mobile application is to hire a well-connected, heavy hitting mobile business developer who can navigate the complex mobile ecosystem – driving distribution deals with mobile operators, OEMs, and other partners. (more…)

Weekly Twitter Highlights for Socialize Mobilize

July 19, 2010 by Lisa Oshima | Events, Mobile
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Click here to read all of my tweets. Here are the highlights from last week:

  • I’m at MobileBeat 2010 today…There seem to be lots of iPhone lovers & a surprising number of Android critics (mostly Market) here. #mb2010 #
  • I just registered for the 2011 International CES. Join me in Las Vegas to check out the big bang of innovation! http://www.CESweb.org #
  • Looking fwd to watching Orr from @photobucket speak at #mb2010 at 11am (in Presidio room) on attracting big brands & bucks to ur app. #
  • Attracting Big Brands and Bucks to your App: Panel at MobileBeat 2010 (new post SocializeMobilize) #mb2010 http://ht.ly/2b4Nw #

Attracting Big Brands and Bucks to your App: Panel at MobileBeat 2010

July 13, 2010 by Lisa Oshima | Advertising, Developers, Events, Mobile, Monetization
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I’m here today at Mobile Beat 2010… Among the more useful panels I’ve watched is “Attracting Big Brands and Bucks to your App.”  Here’s the roundup:

The panelists included:

  • Gene Kennan, VP of Mobile Strategy at Isobar, a big digital agency that represents companies including Adidas and Marriott.  He also sits on the MMA board.
  • Cheryl Lucanegrow is the SVP of Ad Sales at Pandora. Things started happening for Pandora when they started developing for iPhone, causing the company to change their whole strategy to leverage mobile.
  • Orr Orenstein from Photobucket (one of my clients) leads the mobile initiative and manages all mobile advertising.
  • Philip Browning is the Director of Advertising and Operations, Mobile at CBS Interactive and focuses on monetization and network.

The session was moderated by Adam Towvim, the Senior Director of Business Development at Jumptap

Gene believes advertising inside of apps is exciting for brands and agencies, but very few agencies know how to execute inside of mobile.  Most agencies can handle advertising inside of apps, but after ads, the big stumbling block for brands is agencies and their perception that mobile has limited reach. Isobar thinks differently about mobile – especially for advertising consumer product goods (CPG) companies.  Gene pointed out that 15% of teens in the US have access to an app-enabled phone, and once you hook a kid on a specific brand in CPG, they rarely switch.

Advertising’s golden rule is hitting the younger audience and getting them loyal to your product. According to the panel, Proctor and Gamble (P&G) are thinking less about online and more about what’s happening in-store and how mobile can be used to influence the consumer’s decision to influence purchase in-store.  They’re backing their entire mobile strategy out from the in-store experience out.

Cheryl likes mobile because it allows you to reach consumers throughout the day.  Pandora knows your age, gender, and zip code, and they know what you’re doing inside an app. That allows them to offer relevant advertising that targets users in a more meaningful way.

Understanding who your users are is hugely important to mobile advertising. Showing brands what your users are doing inside the app and where the engagement points are most successful is critical to advertising success. Designing your placements, banner units, interstitials, etc. accordingly is key to engaging users with ads. Understand your analytics and help your click through rates by only placing ads where you think they’ll be likely to be clicked is also important.  Doing this will help you command higher ad rates for your inventory.

Orr from Photobucket said he’s seen 18-20x click through on mobile vs. web property. So, monetizing mobile inventory has been incredibly successful.

Philip said developers should think carefully about which ad networks you partner with versus building your own ad sales team.  If you’ve got a good app, with lots of eyeballs, you can plan for advertising success if you plan carefully.  There are lots of ways to tie into the available market.

Adam agreed with Orr and Philip saying if you can make changes in the way you segment parts of your inventory by click-through rate, you can maximize the value of your inventory.

Gene referenced an Inside Express study that did a study of mobile ads served in the last year.  Brands need to strive to achieve high click through with low annoyance – particularly on mobile. The ad units that have the highest click through rates with the lowest annoyance rates in mobile are standard banner ads, not interstitials.  There was a little bit of a diverging opinion on the panel.  Philip agreed that banner units are less annoying, but he said CBS has had some success with interstitials.  He pointed out that you really don’t know what’s going to work until you try it, test it and evaluate measurement.  I agree – There’s a certain amount of experimentation involved with good advertising.  Gene, added a good point, saying that to a certain extent, if developers and agencies use their good judgment, they can figure out what kind of ads will annoy customers before the customers get annoyed.  The annoyance factor on interstitials and pop unders are high on web, and he thinks that this will mirror on mobile. So, he encourages his clients to think before they place those kinds of ads.

Everyone agrees that in time, we’ll see what will work well in mobile advertising. The ROI on rich media units is unclear. Cheryl said she sees lower response rates on Blackberry with a smaller screen and less touch-enabled than say, on iPhone where CTR seems to be higher.  Orr said Android click through is 4x what it is on iPhone.  The point is that the audiences on different mobile devices may be different, and you need to think about that when you insert the ads.

Orr recommended developers look at their app analytics and merge them with their ad analytics to ensure that brands are willing to spend with you over and over again.  Iterating is very important to ensuring success for the brands that advertise in your app.

A member of the audience asked about why Photobucket is seeing 4x higher CTR on Android over iPhone.  Orr said that on Android, Photobucket’s users appear to be a little older.  Many of Photobucket’s iPhone OS users use iPod touches, and they tend to be younger. So, when Photobucket puts ads on iPod touch devices, they think very differently about what kind of ads to serve (i.e. don’t show car ads to kids that don’t have their driver’s license).

Philip sees the same thing on Android. They’ve got an application called tv.com. It’s on both iPhone and Android, and 1 million people are using it on each platform. But on Android, they’re seeing 1-2x more page views and CTR on video than on iPhone.  Cheryl says she’s seeing a similar trend on the Pandora app.

When Isobar does media buys, they do network buys with large publishers, rather than small ISVs.  They’re often looking for 13-17 years audience, and it takes a bit too much time to do advertising inside small apps. However, they will do things like sponsor of smaller apps.

Adam asked the panel how app developers can create an opportunity for flexibility around skinning an app?  Gene talked a bit about Tap Tap revenge, pointing out how well they did at positioning their apps for sponsorship.  Philip cautions that you’ve got to get the audience first before you can get the advertising agencies interested.  You need to do marketing of your apps.  Others agree.  Developers should think about advertising their own stuff inside your apps and other apps to get a footprint to let people know about your product.

Cheryl recommends building in a budget to get users to your app… “It’s almost like you’ve got to budget double what it cost you to develop your app to market your app.”

Gene suggested developers work with ad agencies to find a slow day for advertisers in which to advertise their app.  If you do your advertising all in 1 day and get in the top 20 ads, you’ll get better exposure for your app and hopefully higher conversion to download.

Someone asks – If the CTR is higher, is the conversion higher too?  Gene said that there are certain companies Isobar won’t buy from because they create high click through rates, but few conversions. He uses the example of advertising a hotel chain… The customers are clicking through, but are they actually booking a room?

Orr pointed out the common theme of relevance in advertising. Developer should make sure their ads are relevant to their audience and make sure that they have engagement with their app.  Don’t serve an ad just because you can. Find the demographic that will find the ad relevant, and serve it to them. Even if you’re only driving a .1% click through rate, if each of the users that see an ad convert, you’re onto something positive.

Philip and Gene talked about how important it is to understand what’s going on downstream. Understand what your advertisers saw in terms of conversion. There’s a huge problem with conversion tracking at the moment. There’s a lot that needs to get done with conversion tracking downstream to make sure ads are truly working.  Advertisers want to know how long users you’ve sent them stay on their website.

Another important consideration for developers is how gracefully a user can interact with ads and get back into the app. On iPhone, this has traditionally been difficult, but with multi-tasking OS4, this is going to get easier. The challenge will be waiting for the iPhone user base to upgrade to OS4.  Bottom line – by placing ads on apps inside multitasking OSes, it’s easier to ensure that you’re not cannibalizing your users to advertisers if the OS you’re working on lets you swap back and forth between ads and apps.

The last piece of good advice from the panel was to investigate multiple ad networks to serve your ads. By investigating multiple ad networks, you’ll end up getting a better deal, but you’ll have to do a bit more management.






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