Honda Nails Viral Advertising in the UK with Live Skydiving Spectacular (Well, Sort Of)

May 30, 2008 by Lisa Oshima | Advertising, Social Media
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Last night, Honda was the first to air a live ad on Channel 4 in the UK.  The ad was nothing short of spectacular – a skydiving feat that no doubt left most of Britain and some of the rest of us talking: Honda Skydiving Video.

I woke up this morning to see links to the YouTube footage of the ad all over the Twitter feeds I follow and in email exchanges between my friends.  Honda’s agency, Widen + Kennedy (which is also an agency for Proctor & Gamble, Coca Cola, Nike, Nokia, Visa, Target, Heineken, and many other large brands) talks about how they executed this socially successful viral campaign on its blog and documented the process of creating the ad in the Difficult is Worth Doing blog.

There’s no doubt that the TV ad itself is spectacular and raises the profile/ brand awareness of Honda.  My only criticism of the TV spot (at least how I saw it on YouTube) is that by the end, I still had no idea what the Honda Accord (which the ad supposed to be pushing) looks like or what makes it amazing.  And, I wasn’t left with the desire to find out.  I was, however, tempted to try skydiving – that is until I remembered seeing this.  Sure, the online campaign that ran on the internet in the weeks before the live TV spot (i.e. the Difficult is Worth Doing blog, etc.) does feature a story or two about the Honda Accord and a small amount of footage showing the Accord racing through the desert, but the impression I was left with at the end of looking at both the blog and the TV ad was of skydivers, not of the Accord.  If the objective of the TV and online campaign was to get people talking about Honda, they nailed it, and proved that “difficult is worth doing”.  If the objective was to get people rushing to the dealership to buy the Accord, I think the ad campaign fell a little short.

Demo of ShoZu 4.0 on the BBC & What I Like About ShoZu’s Mobile Ads

March 5, 2008 by Lisa Oshima | Advertising, Consulting, Mobile, Social Media
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Jen Grenz, who leads marketing for one of my clients, ShoZu, recently showed ShoZu’s re-vamped mobile application to the BBC.  Check out the video.

ShoZu 4.0, is much more robust than previous versions.  It allows you to update your status on various social networking sites from your phone, reply to comments (and read friend’s comments) from your phone, and download your friends’s Flickr feeds to your phone.  And, it’s easier to use than the last version, which itself is simple (and I’m not just saying that because they’re one of my clients).  It makes social networking from your phone simple and it aggregates social networking interactions so that you don’t have to jump from WAP site to WAP site or from on mobile application to the next. The newest version of the ShoZu app is even better from a useability perspective.

In this major new release, ShoZu started showing ads.  While ads normally annoy me, the ads ShoZu shows are (so far anyway) good.  Unlike ads on websites, I’m seeing ads from a small number of companies that are the type of companies people like me want to learn about… companies that have products/services that actually appeal to advanced mobile users and mobile social networkers.

From a useability perspective, what’s interesting and unique about the way ShoZu displays ads is that those ads are kept entirely within the ShoZu experience.  So, when you click on a banner ad, it doesn’t take you to a WAP site, it takes you to a splash page within the ShoZu application that gives you more information.  And, it’s much easier to navigate away from the splash screen on Shozu than it is to interact with some other mobile ad types like WAP.  With WAP ads, you’re navigated away from the task you’re participating in and loading is slow.  ShoZu’s ads are lightning fast and can be opened and closed in fractions of seconds.

You can download the new version of ShoZu by clicking here.

A Tale of 2 SocialMedia Networks Publishers

December 16, 2007 by Lisa Oshima | Advertising, Consulting, Developers, Enterprise, Social Media
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Check out the post I wrote on SocialMedia Networks’ blog about how social application developers can maximize their advertising revenue returns.

Attention SocialMedia Customers: You Can Positively Impact SocialMedia Networks and Your Bottom Line

December 16, 2007 by Lisa Oshima | Advertising, Consulting, Social Media
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I recently wrote a post on SocialMedia Networks’ blog about the importance of creating user intent when developing a social application.  Creating user intent ensures that beyond getting a large number of installations of your social application and seeing it spread virally, that you’re creating a reason for people to use your application regularly. If people use your application regularly, you’ll increase the amount of advertising inventory you’ve got available to sell to social advertising networks and therefore increase the amount of revenue you can earn through advertising on your social applications. You can read the post here.

SocialMedia’s Appsaholic Grows Exponentially & 1000+ Applications/ Day Now Earning Ad Revenue!

November 27, 2007 by Lisa Oshima | Advertising, Consulting, Social Media
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SocialMedia Netoworks just hit the 1000 mark, with over 1000 Facebook applications per day running on the Appsaholic network and making money for 3rd party developers.  Check out teh lates blog post I wrote on the topic at: SocialMedia Network’s Blog.

Understanding the Basics of Social Avertising on SocialMedia Networks

November 26, 2007 by Lisa Oshima | Advertising, Consulting, Developers, Enterprise, Social Media
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Check out the latest post I wrote on SocialMedia Network’s blog.  The post is an interview with Dennis Yu, SocialMedia’s resident SEO and advertising expert.  In it, Dennis explains the basics of social advertising, especially as it relates to SocialMedia Network’s Appsaholic.

At the Vanguard of Social Advertising

November 12, 2007 by Lisa Oshima | Advertising, Consulting, Developers, Enterprise, Social Media
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Check out the new blog post I wrote for SocialMedia Networks about social advertising.

Facebook Ads: Great News for SocialMedia Developers

November 7, 2007 by Lisa Oshima | Advertising, Developers, Enterprise, Social Media
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I just published a new post at SocialMedia Network’s blog.  Check it out!

I’m Now Writing SocialMedia Network’s Blog

November 6, 2007 by Lisa Oshima | Advertising, Consulting, Developers, Social Media
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Yesterday, I started a 2 month, part-time consulting gig with SocialMedia Networks, a leading provider of social network services including a large and growing network of applications across Social Networking platforms.  SocialMedia’s flagship product, Appsaholic, currently available on Facebook and MySpace makes it easy for independent software vendors (ISVs) to manage, market, and monetize the applications they distribute online. In other words, SocialMedia helps developers buy and sell advertising space inside their application, cross promote their applications, and more.

A couple of weeks ago, SocialMedia announced that it secured Series A financing of $3.5 million. The investment was led by Charles River Ventures, with additional investors including: Marc Andreessen, co-founder of Netscape and Jeff Clavier, founder and managing partner of SoftTech VC.

In the next couple of months, I’ll be getting Developer Relations up and running, writing the company blog (which is very good already), and working closely with Julia French from Covered Communications, who I’ve been working with over the last several months on marketing and business development projects for other clients.

If you’re a developer on the SocialMedia Network or are interested in joining, please drop me a line to introduce yourself!  And, check out SocialMedia’s blog
in the next few days (I’ll post a link on my vox blog when I do my first post).

Appsaholic Facebook Developer Conference Recap

August 22, 2007 by Lisa Oshima | Advertising, Events, Social Media
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Tonight is the first chance I’ve had to write about the Facebook Developer/ Influencer conference that I went to last week.  The event was an invite-only afternoon of panel discussions hosted by Seth Goldstein of SocialMedia.  Attendees included about 50 developers, entrepreneurs, investors, and a couple of bloggers, and the discussions ranged from “When, if ever, will Facebook start ‘taking back’ core chunks of its platform?” to “What metrics really matter for gauging success on the Facebook platform?”

The conference began at Noon with lunch and networking followed by the first panel discussion at 12:30: “What is Engagement and why is it so important?” In the first session, Dave McClure from 500 Hats and Seth Goldstein  set the stage for the rest of the event.  Dave emphasized the importance of establishing more meaningful metrics for measuring the success of Facebook apps – beyond counting user installs.  His point was well taken… Clearly we need a way of measuring user engagement in apps, especially given that people are often compelled to download apps that their friends send to them and never use them again.  Just because an app has great word of mouth success initially, doesn’t mean that it will latch on for the long haul.  Similarly, time spent on the app isn’t the right measure for success either.  As Seth asked (and I’m paraphrasing), ‘What’s a more important to Facebook’s success- a graffiti app that allows Facebook users to draw for 3 hours, or an application that encourages shorter but more frequent interactions?’

Rumor has it that Facebook will be unearthing at least a few 3rd party app success metrics internally in the next couple of month, but it remains to be seen whether they’ll share this information with the world.  So far, Facebook hasn’t released any helpful metrics for measuring user engagement on apps.  Perhaps this is because they don’t have them, or perhaps they’re holding their cards close to the vest in the hopes of determining the best way to move forward (i.e. by taking back parts of the API they already opened and/or extending new Facebook features that leverage lessons learned by observing user engagement stats on leading apps).  Either way, in order for the 3rd party developer community to flourish on Facebook,  developers will need a better understanding of what makes a winning app and which apps are the most successful based on those metrics.

The next session of the day was about “Creating, Spreading and Scaling Multi Million User Facebook Apps.” The all-developer panel included:

Slide had over 10 million Facebook users at the time of the conference, and Tyler initiated the conversation by talking about what he thinks users want to do with their friends.  In cases where users have a large number of Facebook ‘friends’ (Tyler had a whopping 630 at the time), Tyler felt it was important to be able to quickly engage with lots of people, while having the option to more intimately engage with closer ‘friends’.   He attributed the success of applications like Happy Hour, which allows users to send virtual drinks to their ‘friends’, to this very phenomenon.  Dave Gentzel from SocialMedia, who developed apps like Happy Hour and Food Fight, agreed that user engagement is key.  In addition, he felt that speed in development was a key component of success.  Anything that’s taken him longer than 2 days to develop hasn’t paid off.

Tyler also brought up the issue of Facebook’s need to communicate more proactively and effectively with Developers.  He and others expressed concerns that Facebook had made some code changes without talking to developers in recent weeks, which resulted in killing thousands of profiles within Slide’s database alone.  Generally, the developer panelists felt that Facebook’s attempts to help a large number of small developers may unintentionally hurt larger developers.  As I’ve mentioned in previous blogs, I’m a huge proponent of investing in developer relations.  When you allow ISVs/ developers (at least large ones) to plug into your API, you should be treat them as strategic alliance partners and give them insight into what you’re planning in exchange for quality assurances.  If you don’t, you run the risk of alienating thousands of your users if/when something goes wrong with the apps that plug into your platform.

Blake Commagere, who helped develop popular facebook apps like Causes went on to talk more about developing Facebook apps.  It took 4 engineers to develop the Causes app (which was written in Ruby on Rails).  Blake pointed out that to develop a successful Facebook app, you don’t need 100 app servers, you just need to make sure the app and database are solid.  By way of example, Causes runs using 11 app servers, which serve 2.5 million users, and it is working well.  Joe and Eric who developed Quizzes, only use 4 servers for their app.  They emphasize the importance of focusing on app quality and investing time in apps that will grow spread quickly virally.

All of the developers mentioned that that Facebook platform is a little sluggish at times.  James Hong from Hot or Not said that to combat delays, his team opted for using Ajax.  The challenge here is that most ad networks don’t currently consider user action as the way by which advertisers pay for ads. Instead, it’s still page changes.  In principle, the ad networks James knows say they’re happy to move towards a user action model, but in the meantime, there are monetary disadvantages to using Ajax on Facebook.  But, most of the panelists seemed okay with the tradeoffs in the short-term because they increase user engagement long-term.  At the time, Hot or Not is apparently making $1000/day off of AdSense, and rumor has it (according to a member of the audience) that Graffiti is making $100,000 month!

Ads were a hot topic on all panels – including the developer panel – with the need for relevant content delivery emerging as a key theme.  Most of the developers on the panel said they’d been approached to do demographic based behavioral targeting of users.  What I found interesting is that the only data anyone would cop to hearing advertisers request is: sex and geography.  If this panel was any indication, for all of those personalization fans out there (of which I’m one), it looks like we’re a ways off from seeing any meaningful movement in this space.

The 2pm panel was on “Facebook Advertising Models.”  Panelists were:

Perhaps the most interesting part of this panel was how so many people are attempting to create ad networks on Facebook.   Matt Sanchez from VideoEgg says he has 20 sales people selling in 4 countries.  Aryeh Goldsmith is creating a new Facebook economy and customer loyalty company by introducing a fake currency to Facebook called Acebucks.  At best, the currency takes off and does just what Linden Dollars are doing for SecondLife.  Appsaholic is hoping to become a fully independent monitor of Facebook Stats (think the AC Nielsen of Facebook).  While, Slide wants to be the “single largest content delivery platform to unique users” across all social media OSes.

How useful are Facebook users to developers and advertisers?  The final session addressed “How to Value Facebook Apps.”  The panelists were:

One VC in the audience reckoned that each Facebook user is worth about $500 each.  While, Angela Strange from Bay Partners, whose AppFactory is actively seeking investments in start-ups that make Facebook applications, used a guideline of 25-30 cents per user per app.  In watching this last panel and listening to the excitement relayed through the questions from the crowd and VC responses, it’s clear that there are a lot of people pinning their hopes on Facebook (and other Social Media Platforms) continuing to open their APIs and thus encouraging the growth of a new developer economy that pushes apps for so-called social media operating systems.  There is a frenzy of enthusiasm about the potential, but it remains to be seen whether potential becomes reality.  The VCs aren’t taking any chances.  Each of the panelists said that when they’re looking to invest in a company that develops Facebook apps, they need to see the potential of those applications beyond the confines of Facebook.

For those of you interested in future developments in the Facebook space, Dave McClure mentioned that he’s planning a Facebook conference of his own on October 7-9. Stay tuned to his blog for details.






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